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Music 256A: Week 4 Reading
Derek Chung
Music 256A
Week 4 Reading
Chapter 4:Programmability and Sound Design
Before I begin my reflection, I'd like to point out how cool it was reading about the thx deep note. Just by looking at the code and the comments, I heard the sound in my head and realized how rooted it is in culture. I never knew that it had a name, nor did I ever think about computer music during movie trailers when I would hear it. Conceptually, the algorithms used in the ChucK program make a lot of sense, especially when you listen to the sound while tracing through the code.Homework 1: Sound Peeking
Derek Chung
Music 256a
Fall 2019-2020
Sound Peeking
While constructing my program, I came across obstacles of many different kinds. I wasn't sure what an FFT was, so I spent a lot of time trying to figure that out. I spend a good couple hours trying to figure out how sndpeek worked. Finally, this project was the first time I used OpenGL, ChucK, and C++ at the same time (I assume this was a first for many other people as well). Spending time stressing over code and math helped me get through the project.
Music 256A: Week 3 Reading
Reading Response #3
to Artful Design • Chapter 2: “Designing Expressive Toys”
Derek Chung | 2019.10.13
Music 256A / CS476a, Stanford University Fall 2019-2020
[optional header graphic]Week 3 Reading Response: Chapter 2
For this reading response, I want to discuss "Design Inside-Out" and "Function Follows Form" (Principles 2.2 and 2.3). After reading this chapter, I got the app Ocarina. I was very curious to see how well it actually worked as I have tried many musical instrument apps on my phone and none of them have been very good. I have tried guitar and piano apps and they seemed clunky and hard to work with. When downloading Ocarina, I was dubious.
File Attachment:Homework 2
The idea of design loops was pretty mind boggling on page 143. The end goal of the book’s design is to create a feeling and emotion that will convey the message in a particular manner. The feeling of this book, filled with pictures of Ge in a comic book style is meant to evoke a sense of lightheartedness and a focus on the story/train of thought. I found that this is very best way to discuss a topic like design. The way I see design, it does not fit in to the category of art or engineering, but somewhere in between.
MUSIC256A - hw1
Having finished reading chapter 3 of Artful Design, I walk away with an appreciation for intentional thought, apropos of aethetics, form, feedback, and usefulness. The whole of chapter 3 felt, to me, like a lesson in how to add layers, e.g. strange design loops, to each facet of a product--often in ways that contribute nothing more than visual feedback to the user, showing that the product is "alive" and/or operating in "real time." This blog post will use focus on Sndpeek as an example.